Контроллер PS5 это - совершенно другой уровень
I still can’t get over how good the PS5 controller is. It’s truly mind blowing 🤯 this is better than iPhone haptics or switch haptics. The adaptive triggers are crazy. If developers customize their games for this, it’s gonna be a whole new level of immersion https://t.co/kJJQRpqGoE
Контроллер PS5 это - совершенно другой уровень

#Dualsense #NextLvL

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Познакомься с одной из последних игр, где используются все функции dualsense

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Пока что так.

All PS5 Games With DualSense Features:

Astro’s Playroom — Showcase game for the DualSense, expected to tackle all new features in innovative ways.
Avengers — The developers plan to support features like the Adaptive Triggers (AT) and Haptic Feedback (HF).
NBA 2K21 — AT simulate energy/fatigue and HF highlights collisions.
The Pathless — AT simulate the tension of the bowstring and HF helps with the timing of shots.
Marvel’s Spider-Man Remastered — DualSense AT and HF support.
Devil May Cry 5 Special Edition — Supports AT (L2) and HF has different sensations for different weapons.
Oddworld: Soulstorm — AT simulate struggle.
Call of Duty: Black Ops Cold War — DualSense HF support.
Marvel’s Spider-Man: Miles Morales — HF showcases the Venom powers of Miles.
Overcooked! All You Can Eat — Developers tease DualSense features.
Ride 4 — AT simulate gas and brake levers and HF showcases the vehicle’s vibrations.
Ratchet & Clank: Rift Apart — AT simulate multiple fire modes in weapons.
Nour: Play With Your Food — The developers plan to support features like the AT and HF.
Deathloop — AT block simulates weapon jam.
Ghostwire: Tokyo — AT simulate recoil and HF offers “textured” nuances.
Horizon Forbidden West — AT is used to differentiate weapons.
Demon’s Souls — HF showcases the force of bosses with a well-timed guard, gives feedback in well-timed parries and succesful attacks and spells.
Godfall — DualSense is utilized so the player can differentiate between weapons without looking at the UI and can locate enemies spatially via the controller.
Sackboy: A Big Adventure — AT simulate struggle as Sackboy carries objects. AT also present on the grappling hook.
Gran Turismo 7 — AT simulate ABS braking and HF is integrated with sound design.
Hood: Outlaws & Legends — The developers confirm full use of the HF.
Heavenly Bodies — Not gonna lie, it has a lot of things related to the DualSense, please give it a look. (Looks fun too!)
Goodbye Volcano High — HF conveys the difficulty of some decisions being made.
Jett: The Far Shore — The developers said the game has a strong focus on haptics. They don’t disclose features yet.
Solar Ash — The developers said the DualSense could give feedback they had not known was possible. They don’t disclose features yet.
Bugsnax — The developers promise the full use of DualSense features and say they are exploring multisensorial feedback, cites example of changes in terrain via HF.
Maneater — DualSense controller support.
DiRT 5 — DualSense controller support.
Madden 21 — DualSense HF support.
FIFA 21 — DualSense HF support.
Returnal — AT switch between firing modes, supports HF.
Watch Dogs: Legion — DualSense HF support.
Destruction AllStars — AT gives different feedback for each car and HF simulates the impact of ramming.
Rock Band 4 — Supports DualSense’s microphone for singing.

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Учитывая то, как его пиарят, я очень сомневаюсь, что на фичи ДС забьют так же, как и на ДШ4. Хотя там динамик, светопанель и тачпад (в основном как кнопки) использовались часто и в мультиплатформе. 

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