What I find myself contemplating the most after finishing The Last Of Us Part II, is that much like the game’s story, I’m still conflicted. It’s a game of several fundamental improvements — breath-taking graphics, mechanics that are a joy, outstanding performances across the board, and the sense of a deeper world having been built upon. But there’s still the glaringly obvious issue of the story’s wonky pacing, and what you actually do to advance it. As a video game sequel it ticks all the boxes of being bigger and better with more to say. But as a story, as an experience following one of the most critically acclaimed tales ever told in this medium, it sits uncomfortably on a knife’s edge, waiting for the passage of time to pull it one way or the other.