Почему первая The Last Of Us стала культовой?

Студия Naughty Dog – автор настоящих хитов. Во времена первой PlayStation их знали благодаря играм о бандикуте Крэше, на PS2 были Джек с Декстером, потом – Uncharted….

33 показа
9.8K9.8K открытий

 Почему первая The Last Of Us стала культовой

Опять 25.

Cult following
A film, book, musical artist, television series or video game, among other things, is said to have a cult following when it has a small but very passionate fanbase. A common component of cult followings is the emotional attachment the fans have to the object of the cult following, often identifying themselves and other fans as members of a community. Cult followings are also commonly associated with niche markets. Cult media are often associated with underground culture, and are considered too eccentric or subversive to be appreciated by the general public or to be commercially successful.

Some video games, often those with unique concepts that fail to gain traction with the mainstream audience, attract cult followings and can influence the design of later video games. An example of a cult video game is Ico (2001), an initial commercial flop that gained a large following for its unique gameplay and minimalist aesthetics, and was noted as influencing the design of Brothers: A Tale of Two Sons (2013) and Rime (2017), among other games. Other games that have cult followings include EarthBound (1994), another unsuccessful game that later resulted in the creation of a "cottage industry" selling memorabilia to the EarthBound fandom, and Yume Nikki (2004), a surreal free-to-play Japanese horror game. Another example includes Spec Ops: The Line (2012).

Ответить

Another example includes Spec Ops: The Line (2012).Мне, кстати, интересно, почему на Spec Ops: The Line все так молятся, а ту же Kane and Lynch 2: Dog Days хейтят. Она ведь тоже не так ПРОСТА.

Ответить