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{ "author_name": "Андрей Верещагин", "author_type": "self", "tags": ["\u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0438"], "comments": 7, "likes": 20, "favorites": 3, "is_advertisement": false, "section": "default" }
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На конференции SIGGRAPH показали телешоу, созданное с помощью Unreal Engine 4

Запланировано восемь эпизодов.

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В избранное

В избранном

Игровое шоу «Lost in Time» планируется снимать в павильонах, а окружение, которое увидят зрители, будет создано с помощью технологии рендеринга в реальном времени, доступной в графическом движке Unreal Engine 4.

Идея телепрограммы принадлежит норвежской компанией The Future Group. Всего запланировано восемь эпизодов, хронометраж каждого из которых составит 43 минуты. Игроки примут участие в 24 соревнованиях.

#технологии

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