Ошибка error CS1061 unity 2d. Рандомный спавн
Assets\RoomSpawner.cs(35,58): error CS1061: 'GameObject[]' does not contain a definition for 'Lenght' and no accessible extension method 'Lenght' accepting a first argument of type 'GameObject[]' could be found (are you missing a using directive or an assembly reference?)это ошибка полностью
помогите пожалуйста разобраться.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RoomSpawner : MonoBehaviour
{
public Direction direction;
public enum Direction
{
Top,
Bottom,
Left,
Right,
None
}
private RoomVariants variants;
private int rand;
private bool spawned = false;
private float waitTime = 3f;
private void Start()
{
variants = GameObject.FindGameObjectWithTag("Rooms").GetComponent<RoomVariants>();
Destroy(gameObject, waitTime);
Invoke("Spawn", 0.2f);
}
public void Spawn()
{
if (!spawned)
{
if(direction == Direction.Top)
{
rand = Random.Range(0, variants.topRooms.Lenght);
Instantiate(variants.topRooms[rand], transform.position, variants.topRooms[rand].transform.rotation);
}
else if(direction == Direction.Bottom)
{
rand = Random.Range(0, variants.bottomRooms.Lenght);
Instantiate(variants.bottomRooms[rand], transform.position, variants.bottomRooms[rand].transform.rotation);
}
else if(direction == Direction.Right)
{
rand = Random.Range(0, variants.rightRooms.Lenght);
Instantiate(variants.rightRooms[rand], transform.position, variants.rightRooms[rand].transform.rotation);
}
else if(direction == Direction.Left)
{
rand = Random.Range(0, variants.leftRooms.Lenght);
Instantiate(variants.leftRooms[rand], transform.position, variants.leftRooms[rand].transform.rotation);
}
spawned = true;
}
}
private void OnTriggerStay2D(Collider2D other)
{
if(other.CompareTag("RoomPoint") && other.GetComponent<RoomSpawner>().spawned)
{
Destroy(gameObject);
}
}
}
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