I sense from your reply to me that it's the time taken and priorities that you're frustrated with, as you feel like we're focusing on the wrong things. I can see that point of view, but you're looking at it from the outside without the full knowledge of exactly what it will take, and the order it needs to be done in to deliver the gameplay that will set Star Citizen above everything else. This is the game I've dreamed of my whole life. Now I am in a position to realize it, I am not willing to compromise it's potential because it is taking longer than I originally envisioned. What I will commit to, and what is an internal priority is to improve the current gameplay and quality of life as we go, as Star Citizen is already fun in many ways, even if more buggy and not as stable as I would like, and just finishing off and polishing the basics will make it play as well or better than most other games.
I can promise you the gameplay I described is not a pipe dream, nor will it take 10 to 20 years to deliver. I described systems we either have working, or are working on; we've even shown early versions of some of this like fire on Inside Star Citizen. I can't promise you exactly what quarter it will come together but once the new Road Map web work is done you'll be able to see the teams progress to achieving what I describe in real time.
Thank you for your support and passion over the years. I hope this extra insight was helpful.
А бля, в начале подумал что ты под Степана косишь, а потом оказалось что ты Анти-Степан.
Ну все нахуй, у нас теперь свой СтепанВерс на дтф
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Это Степано-Мориарти. Противостояние века
Анти-Степан, но с рефкой!
К любой статье про SC на дтф есть только три вопроса:
1. Это писал Степан?
2. Если нет, то почему?
3. А когда будет Степан?
При этом содержимое собственно статьи значения не имеет и, скорее всего, не читается почти никем.