ПК-версия Horizon Zero Dawn: какие есть настройки и что там с производительностью

Игра намного более требовательная, чем Death Stranding, а вот DLSS у неё — в отличие от порта Kojima Productions — нет. 4K 60 FPS на максимальных настройках тут даётся с трудом даже на мощном ПК, а у слабых и средних проблемы с 1080p и 60 fps.

4K с максимальными настройками из фотомода
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Initial Shader Compilation

In order to improve performance during play, we’ve implemented a one-time initial shader compilation before the game starts for the first time. This can take an average of 10-15 minutes for most systems to complete. Once it’s completed, you won’t have to do it again unless you make a significant hardware change or update your video drivers. We’re looking into ways to further optimize this process.

Known Issues

Anisotropic Filtering settings are not working. This is a high priority issue for us to resolve.
Some systems may experience a brief stutter during general world traversal, UI updates, quest updates, or camera swaps in cutscenes. This is a high priority issue for us to investigate.
Some animations are designed to only refresh at 30fps even if the game is running at a much higher frame rate. We are exploring how we can improve this with a future update.

Shader Compilation process does not properly verify remaining storage space on user PC and can result in crashes if the user’s storage drive is low on space (compilation process requires additional ~2GB storage space).

https://steamcommunity.com/games/1151640/announcements/detail/2749963490368114776

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