Кто разбирается в чём может быть ошибка балатро моды

когда начинается подсчитывание комбинации вылезает ошибка

Oops! The game crashed:
[SMODS SGTMD "main.lua"]:29: attempt to index field 'chips' (a number value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0312b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
1: Multiplayer by virtualized, TGMM, CUexter [ID: VirtualizedMultiplayer, Priority: 9.007199254741e+15, Version: 0.1.8.4, Uses Lovely]
2: Too Many Decks by Squidguset [ID: SGTMD, Version: 1.5.1, Uses Lovely]
3: Malverk by Eremel_ [ID: malverk, Priority: -999999, Version: 1.1.3, Uses Lovely]
4: Britlatro by Britdan [ID: BRITLATRO, Version: 1.1.0, Uses Lovely]
5: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -100000, Version: 1.8.2.3]
6: Azazel's Jokers by Starlet Devil [ID: AzzysJokers, Version: 1.0.0, Uses Lovely]
7: BBBalatro by B [ID: BBBalatro]
8: Drafting by spire_winder [ID: draft, Priority: 100000, Version: 0.5.2]
9: Colored Suit Tarots by ywssp [ID: ColoredSuitTarots, Version: 4.1.1]
Lovely Mods:
Stack Traceback
===============
(3) Lua method 'check_for_unlock' at file 'main.lua:29' (from mod with id SGTMD)
Local variables:
self = table: 0x3a49d8a8 {alerted:true, _saved_d_u:true, original_key:nane, loc_txt:table: 0x3a49d8d0, unlocked:false, _u:false, _discovered_unlocked_overwritten:true (more...)}
args = table: 0x3a13d5f8 {type:chip_score, chips:280}
(*temporary) = number: 280
(*temporary) = number: nan
(*temporary) = string: "attempt to index field 'chips' (a number value)"
(4) Lua global 'check_for_unlock' at file 'functions/common_events.lua:1487'
Local variables:
args = table: 0x3a13d5f8 {type:chip_score, chips:280}
i = number: 87
ret = boolean: false
card = table: 0x3a49d8a8 {alerted:true, _saved_d_u:true, original_key:nane, loc_txt:table: 0x3a49d8d0, unlocked:false, _u:false, _discovered_unlocked_overwritten:true (more...)}
custom_check = nil
(5) Lua field 'evaluate_play' at file 'functions/state_events.lua:751'
Local variables:
e = nil
text = string: "Full House"
disp_text = string: "Фулл-хаус"
poker_hands = table: 0x3aadf058 {Flush House:table: 0x3a9f5090, Full House:table: 0x3a5222e0, brit_clean_slate:table: 0x3a8fc6a0, top:table: 0x3a8fc6c8, Flush:table: 0x3a6a5c30 (more...)}
scoring_hand = table: 0x3a99d180 {1:table: 0x3aa635b0, 2:table: 0x3a3d41d8, 3:table: 0x3a844fb8, 4:table: 0x3a78c068, 5:table: 0x3a573bc8}
non_loc_disp_text = string: "Full House"
final_scoring_hand = table: 0x3a99d180 {1:table: 0x3aa635b0, 2:table: 0x3a3d41d8, 3:table: 0x3a844fb8, 4:table: 0x3a78c068, 5:table: 0x3a573bc8}
(6) Lua field 'func' at file 'functions/state_events.lua:481'
(7) Lua method 'handle' at file 'engine/event.lua:99'

Local variables:
self = table: 0x3afc1618 {start_timer:true, timer:TOTAL, blockable:true, trigger:immediate, func:function: 0x3a493ee8, delay:0, complete:false, time:114.98120824177, blocking:true (more...)}
_results = table: 0x3ab78068 {blocking:true, pause_skip:false, time_done:false, completed:false}
(8) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
self = table: 0x3a550590 {queue_last_processed:35.399999999999, queues:table: 0x3a4884a0, queue_dt:0.016666666666667, queue_timer:35.439610333566}
dt = number: 0.0165955
forced = nil
(for generator) = C function: next
(for state) = table: 0x3a4884a0 {unlock:table: 0x3a531468, other:table: 0x3a4e45a8, tutorial:table: 0x3a4a72b8, base:table: 0x3a4dd248, achievement:table: 0x3a4bd878}
(for control) = number: nan
k = string: "base"
v = table: 0x3a4dd248 {1:table: 0x39f8dbe8, 2:table: 0x3afc1618, 3:table: 0x3afc1668, 4:table: 0x3afc16b8, 5:table: 0x3a67f428, 6:table: 0x3a9eb8b0, 7:table: 0x3a9e31e0 (more...)}
blocked = boolean: false
i = number: 2
results = table: 0x3ab78068 {blocking:true, pause_skip:false, time_done:false, completed:false}
(9) Lua upvalue 'gameUpdateRef' at file 'game.lua:2571'
Local variables:
self = table: 0x39fa1dc8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3aaa4a70, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3a2a7e10 (more...)}
dt = number: 0.0165955
http_resp = nil
(10) Lua upvalue 'upd' at Steamodded file 'src/ui.lua:84'
Local variables:
self = table: 0x39fa1dc8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3aaa4a70, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3a2a7e10 (more...)}
dt = number: 0.0165955
(11) Lua upvalue 'game_update_ref' at file 'items/decks.lua:99' (from mod with id draft)
Local variables:
self = table: 0x39fa1dc8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3aaa4a70, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3a2a7e10 (more...)}
dt = number: 0.0165955
(12) Lua upvalue 'game_update_ref' at file 'Compatibility/CompatibilityUtils.lua:85' (from mod with id VirtualizedMultiplayer)
Local variables:
self = table: 0x39fa1dc8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3aaa4a70, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3a2a7e10 (more...)}
dt = number: 0.0165955

(13) Lua upvalue 'gameUpdateRef' at file 'Networking/Action_Handlers.lua:405' (from mod with id VirtualizedMultiplayer)
Local variables:
self = table: 0x39fa1dc8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3aaa4a70, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3a2a7e10 (more...)}
dt = number: 0.0165955
(14) Lua upvalue 'game_update_ref' at file 'UI/Lobby_UI.lua:1009' (from mod with id VirtualizedMultiplayer)
Local variables:
self = table: 0x39fa1dc8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3aaa4a70, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3a2a7e10 (more...)}
dt = number: 0.0165955
(15) Lua method 'update' at file 'Misc/Mod_Hash.lua:36' (from mod with id VirtualizedMultiplayer)
Local variables:
self = table: 0x39fa1dc8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3aaa4a70, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x3a2a7e10 (more...)}
dt = number: 0.0165955
(16) Lua field 'update' at file 'main.lua:995'
Local variables:
dt = number: 0.0165955
(17) Lua function '?' at file 'main.lua:934' (best guess)
(18) global C function 'xpcall'
(19) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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