I was able to load a 10 million polygon photoscan of Ziggy in the
@UnrealEngine. Using
#UE5's Nanite meshes I was able to load 1000 instances of it at 60fps before I got bored. That's 10 billion polygons and it didn't even blink. It could have handled a lot more than this.
https://t.co/IMRnQIjFSx
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