Godot 4.0 gets global and per-instance shader uniforms
Work towards the complete 4.0 feature set continues at a vibrant pace (Stay tuned for the progress report at the end of the month!). Today I will discuss a new feature that most likely takes a bit more time to understand than just looking at an image.
Чую я
В Godot 4.0 много оптимизаций по шейдерам будет
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Опять в подсайт вместо блога опубликовал -_-