"GameInfo"
{
game "Source Engine Test"
title "~"
title2 "Source Test"
type singleplayer_only
FileSystem
{
SteamAppId 243730 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
// First, mount all user customizations. This will search for VPKs and subfolders
// and mount them in alphabetical order. The easiest way to distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
// folder.
//
// Note that this folder is scanned only when the game is booted.
game+mod sourcetest/custom/*
// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv hl2/hl2_lv.vpk
game+mod sourcetest/sourcetest_pak.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk
// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.
// Add the HL2 directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write sourcetest
// Where the game's binaries are
gamebin sourcetest/bin
// Last, mount in shared HL2 loose files
game |all_source_engine_paths|sourcetest
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
}
}
}
Не могу понять, какой смысл изучать Source в 2019 году? Только если ты прям мощный фанат какой-то из игр Valve.
Ну например, низкий порог вхождения, что бы освоить фундаментальные основы.
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Ну если сравнивать блек месу с left alive, anthem или с тем же project borealis то можно понять какой движок более прогресивный и современный
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Мне так не кажется, там весьма затратный по времени процесс, объединять с допустим маном по редактору я не хочу.
Эх, помню свои старые уровни на Source с 2010 года (когда только начал изучать) и по сей день, иногда возвращаюсь чтобы закончить свои уровни для проекта. Сам не понимаю почему Source SDK, ведь есть Юнити и анриал, просто есть какой-то шарм в движке. Если был бы Source 2 SDK перешёл бы на него, но, увы, он доступен только внутри компании.