Илья Акулов

+5
с 2021
0 подписчиков
37 подписок

на C# , нужно сделать так чтобы если персонаж смотрел влево, вправо, вниз, вверх он стрелял в эту сторону, ну или же как в айзеке

кому не лень помогите :)

using System.Collections; using System.Collections.Generic; using UnityEngine; public class player1 : MonoBehaviour { public float speed; private rigidbody2D rb; private Vector2 moveInput; private Vector2 moveVelocity; void Start () { rb = GetComponent<rigidbody2D> (); } void Update () { moveInput = new Vector2 (Input.GetAxisRaw ("Horizontal"), Input.GetAxisRaw ("Vertical")); moveVelocity = moveInput.normalized * speed; } void FixedUpdate() { rb.MovePosition(rb.position + moveVelocity * Time.fixedDeltaTime); } }

ошибка error CS0118: 'UnityEngine.Component.Rigidbody2D' is a property but a type was expected

1
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { { public float speed; private rigidbody2D rb; private Vector2 moveInput; private Vector2 moveVelocity; void Start () { rb = GetComponent<rigidbody2D> (); } void Update () { moveInput = new Vector2 (Input.GetAxisRaw ("Horizontal"), Input.GetAxisRaw ("Vertical")); moveVelocity = moveInput.normalized * speed; } voidFixedUpdate() { rb.MovePosition(rb.position + moveVelocity * Time.fixedDeltaTime); } }

Ошибка : error CS9010: Primary Constructor body is not allowed

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