Vulkan Ray Tracing Final Specification Release
Today, Khronos has released the final versions of the set of Vulkan, GLSL and SPIR-V extension specifications that seamlessly integrate ray tracing into the existing Vulkan framework. This is a significant milestone as it is the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration - and can be deployed either using existing GPU compute or dedicated ray tracing cores. Vulkan Ray Tracing will be familiar to an
Очень интересно, но нихуя не понятно
Короче трассировка лучей на Vulkan api официально вышла из беты так сказать.