В какой-то момент команда стала тратить больше времени на допилки и твики самого движка, чем, собственно, на саму игру.Seith @SeithCG15.07.2022Might as well go public about this: Several months ago we made the tough decision to ditch #Unity3d and move on to #UE5 for our follow-up game to #GhostOfATale. It set us back significantly in terms of schedule (lots of work to recreate) but we know it was the right decision.
Восславим Анрил! Велик Анрил!