Продолжаю продолжать..
По прототипу. Survivor Shooter First Person. Five main factions - mega corporations.
Cybertronika - built around cyberware, electricity, and digital quality of life.
Genesis - focusing on nature, chemicals, bioengineering.
Megapoo; - hardworking, heavy production, iron, concrete, physics, mechanics, fire.
Cryonika - ice, cryo technologies.
Planetary Government - money, power, gold, influence.
The player is a nomad trying to survive in the world and buld a better future. He wishes to participate in arena fights to gain a reputation among corporations. Each level he gains access to more features, weapons, entertainment, and so on , in an attempt to reach the higher league ( he he he).
He fight through arena battles formed by the each corporation culture and preferences. Each arena is unique, filled with various traps and features for example, the Genesis arena might be a jungle or a swamp filled with genetically modified creatures, toxic flowers, and so on.
Three arenas for each corp - warm up, main enemies, and the boss with already known enemies.
Between the fights player is going to explore the corporation mega buildings with quests and small minigames. As well as weapon stores, cyberware, and so on. Rest as well.
This game is just the ignition for the underlying infrastructure - the core feature of the project. The infra that controls entire mega buildings digital model, work with telemetry, controls player interactions with environments.
Each building is controlled by a separate set of microservices. All data is distributed through service mesh + server meshing when the player is moving between the buildings or fighting arenas.
The main goal is to research and build an infra and the backend stable and scalable enough to handle bigger simulated virtual environments. Actually, this is R&D.
На инглише просто потому, что сразу не переключился :))) Лень переписывать. А так сурвивор шутан от первого лица с карточками, настройкой оружия, билдами и перками. Ничего нового.