Схороню все-таки что именно Гейдер сказал, а то уже цирк начался

"I think there's such a thing as expanding the audience, as opposed to treating the audience as this finite number of people, right?" he said. "And I think that's what Expedition 33 really does. I think it manages to take the elements of JRPGs—and I don't think it's doing a lot of new things, honestly. It's taking a number of more recent trends and kind of bundling them up in an interesting way that I think makes it very accessible to people who normally wouldn't play JRPGs."
Former Dragon Age lead writer David Gaider is not known to be shy about sharing his opinions, and so he did in April, saying that Clair Obscur: Expedition 33 is "kind of to JRPGs what Baldur's Gate 3 was to CRPGs." Not everyone took the statement quite as he meant it, though, and so speaking recently to GamesRadar, Gaider clarified that what he meant was simply that both games are "kind of love letters to their genre that allow what they've created to translate to a larger audience than what that genre normally hits."
And, he said, the successes of Clair Obscur and Baldur's Gate 3 also demonstrates "what's possible when a game is given time to cook. "Baldur's Gate 3 had an extended and very front-facing early access period, while Clair Obscur director Guillaume Broche said earlier in May (via MP1st) that it would've taken years to get the project approved at his former company Ubisoft.
"[Publishers] want mass appeal," Gaider said. "They want to feel comfortable, de-risk it by imagining how the appeal translates to many different kinds of audiences, which I think often kind of ends up diluting the very specific things a game can do. Like I said, what BG3 did and what Expedition does is, yes, they appeal very, very strongly to that one audience, but it's so strong that it ends up growing that audience."

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