Шедевр из 160 полигонов: как создавалась культовая карта Facing Worlds из Unreal Tournament

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Шедевр из 160 полигонов: как создавалась культовая карта Facing Worlds из Unreal Tournament
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Для истории оставлю тут краткое описание создания столь же значимой карты для UT99 от автора:
DECK 16 was made in an afternoon in preparation for ECTS. I was a former QuakeWorld player and loved DM 6 and DM 1. Many of the ramp shortcuts were inspired by DM 6/DM1 but I wanted the map to have more diversity, longer line of sight, and sense of volume/scale most DM maps could not handle due with how maps vis back in those days. (We did not have to deal with that like Quake 1 and 2 did. Hate that tech.) I included areas tailored to particular player types (Flak cannon vs 9 Ball) Sniper spots, tight spaces, and larger areas were the minigun could function successfully.

It's funny, google Deck 16 and it is probably one of the most popular maps in gaming history along with Inoxx's Facing World CTF map. Fun times, Some awesome level designers on the original Unreal team.

I miss those days when game development was actually fun like a small business. I still love making game, but love writing too. Check out my book. http://www.telliotcannon.com/

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