UWA4d

+75
с 2022
1 подписчик
37 подписок

As the engine itself, hardware equipment, production standards, etc. have been upgraded in recent years, UWA has also continued to update and output optimization rules and methods to the majority of developers. As an “upgraded version” of the performance optimization manual, [Unity Performance Optimization Series] will try to express in a simple an…

3

Problem Description

In order to solve the problem of the redundancy of the animation FBX Mesh, the project took measures to cut out the animation, which solved this problem, it also brought new problems at the same time. That is, these animations are very slow to load under the PC.

15

Problem Description

In order to solve the problem of the redundancy of the animation FBX Mesh, the project took measures to cut out the animation, which solved this problem, it also brought new problems at the same time. That is, these animations are very slow to load under the PC.

2

Some teams often ask: Why is my game loading so slow, can it be possible to cut scenes like other games? What is the reason why the game makes the device temperature rise? In order to prevent the game that you have worked so hard from getting stuck on the real device or the turn into a hand warmer, we must make full use of the loading module and re…

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