UWA4d

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с 2022
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FYI. Thanks, those are game engine technology articles. Thank you.

FYI: For some hot topics as below
Rendering is a topic that cannot be escaped in the optimization of mobile devices. As the bulk of performance overhead, almost all games are inseparable from the rendering of scenes, objects, and special effects. How to achieve the best balance between excellent visual effects of the scene and smooth running has always been a headache for game designers, artists, and also programmers.
Unity Performance Optimization Ⅰ: Rendering Module
Two Basic Parameters that Affect Rendering Efficiency: DrawCall and Triangle
https://blog.en.uwa4d.com/2021/12/30/unity-performance-optimization-rendering-module/
Regarding Unity rendering optimization, you probably encounter these problems
https://blog.en.uwa4d.com/2021/12/07/regarding-unity-rendering-optimization-you-probably-encounter-these-problems/

Some teams often ask: Why is my game loading so slow, can it be possible to cut scenes like other games? What is the reason why the game makes the device temperature rise? In order to prevent the game that you have worked so hard from getting stuck on the real device or the turn into a hand warmer, we must make full use of the loading module and resource management module in the UWA report, and we will analyze it step by step:
Questions about the Use of Texture Streaming
https://blog.en.uwa4d.com/2022/01/13/questions-about-the-use-of-texture-streaming/
Doubts about _CameraDepthTexture
https://blog.en.uwa4d.com/2021/12/28/doubts-about-_cameradepthtexture/
The Strategic Choice of Resource Management in Development Stage
https://blog.en.uwa4d.com/2021/12/23/the-strategic-choice-of-resource-management-in-development-stage/
Unity Performance Optimization Ⅳ – Loading and Resource Management
https://blog.en.uwa4d.com/2022/02/01/unity-performance-optimization-series-loading-and-resource-management/
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Due to my previous projects experience, the animations used are either the old version of Legacy Animation or the Playable Graph + Animation Job that is still in the trial phase. In the project that we started recently, we used Animator to do animations, especially UI animations. Record some of the details here.
Some Details of UI Animation in Unity Animator
https://blog.en.uwa4d.com/2022/02/10/some-details-of-ui-animation-in-animator-in-unity/
Analysis on the Slow Loading of AnimationClip under PC
https://blog.en.uwa4d.com/2022/02/03/analysis-on-the-slow-loading-of-animationclip-under-pc/
Unity Performance Optimization Ⅲ: Animation Module
https://blog.en.uwa4d.com/2022/01/18/unity-performance-optimization-animation-module/
Lumen is UE5’s GI system and supports both hardware-based RTX and software-based Trace algorithms.
The core of Lumen includes the following parts:
https://blog.en.uwa4d.com/.../ue5-lumen-implementation.../
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Some teams often ask: Why is my game loading so slow, can it be possible to cut scenes like other games? What is the reason why the game makes the device temperature rise? In order to prevent the game that you have worked so hard from getting stuck on the real device or the turn into a hand warmer, we must make full use of the loading module and resource management module in the UWA report, and we will analyze it step by step:
https://blog.en.uwa4d.com/2022/02/01/unity-performance-optimization-series-loading-and-resource-management/
Unity Performance Optimization Series
Unity Performance Optimization – Rendering Module: https://blog.en.uwa4d.com/.../unity-performance.../
Unity Particle System Optimization: https://blog.en.uwa4d.com/.../unity-particle-system.../
Unity Performance Optimization: Animation Module: https://blog.en.uwa4d.com/.../unity-performance.../
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YOU MAY ALSO LIKE!!!
UWA Web: https://en.uwa4d.com/
UWA Blog: https://blog.en.uwa4d.com
Facebook: https://www.facebook.com/uwa4d
YouTube: https://youtu.be/v9JSYXPVeYg
#UWA #UWAshare #UWAtool #Unity #Unreal #gameengine #dev #gameoptimization

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So sorry. This is nice community and very good for us to communicate each others.

2

Большое спасибо за ваше предложение :)

2

Many thanks for your feedback and understanding. I only can speak Chinese and English, I was wondering most of the game devs can understanding English well, due to they coding in English. I'm not sure I'm right or not. I can see you speak very excellent English. :) Glad to meet you here, my Russian friend. I'm so sorry, I can't speak well in Russian, but I really appreciate for this friendly platform and Russian friends. I will do my best to learn Russian well. - From your Chinese friend.

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Please feel free to leave your comments here if you still have any concerns. Great thanks my Russian friends. :)

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Please feel free to leave your comments here if you have any concerns, or you also can refer the official webpage as below: https://blog.en.uwa4d.com/2022/02/03/analysis-on-the-slow-loading-of-animationclip-under-pc/